README (C)2001

CTF-INTEGRAL

Map Name: Integral
Programs Used: UnrealED 2, LVIEW PRO
Textures Used: basic includes, mostly Coret_FX
Build Time: approximately a week (2-3 hours a day, when I should have been studying!)


Three simple words:  my first map.  It's far from perfect, but was a good
learning experience.  I'm not happy with several things, but I've learned
all I can from this one.  There are some small problems ;-)

	1) The bots sometimes stand around the health in the bases by
	the stairs, apparently for no reason (I guess they want it bad)

	2) The bots really, REALLY like the elevators.  They will sometimes
	bunch up around it, all trying to get on at once (generally while
	returning the flag).  Don't know how to fix this (yet!)

	3) If you put any more than 7 bots + 1 human, then you will get
	telefragged by one of your teammates at the start (you spawn in the
	same place).  This only happens once, but is extremely annoying (again,
	dont know how to fix it yet)

	4) No ambient sounds, lights without sources, repetitive texturing, etc.
	The list goes on; like I said, its not perfect!

Other than that, have fun.  I found that a bot match with 7 adept bots was quite
challenging.  I didnt test the map much for any lower difficulty settings, but
give it a try anyways.  Thanks!

Brad "Chili Cork" Schultz

P.S. Please feel free to send me criticisms/praises/money/etc.  I would appreciate
the input!

bes1@ualberta.ca
ICQ# 102036127
